Hard to find the right words.

We are deeply saddened by the ongoing conflict in Ukraine. At PCF, we firmly stand against war and any form of violence. We are doing our best to take care of our Ukrainian team members and their loved ones.

Now we want to help all our Ukrainian friends. For this we have partnered with PAH (Polish Humanitarian Action). You can contribute from any place in the world under this link:

We have decided that for every 1 Polish zloty donated to our account, PCF will also donate 1 Polish zloty (up to 1M zloty). So basically, when you donate, we DOUBLE the support up to PLN 1 000 000.

Let’s show our solidarity!



We don’t slow down with our recruitment efforts and strengthens them in two new cities – Lviv in Ukraine and Cracow in Poland. Currently PCF isn’t planning to open new studios in those locations, but isn’t ruling out the possibility in the near future.

Most of all, we want to strengthen certain initiatives in our Group, provide them with an impulse to develop, but we don’t want to change the structure of our offices at the moment. Our priority is to make our company constantly move forward, to be “full of life”, hence new initiatives. – comments Sebastian Wojciechowski, CEO of People Can Fly.

In Ukraine we’ve observed a great interest in our offer for developers. In Cracow we succeeded in creating a team, which we intend to grow with a new project in mind. – adds Wojciechowski.

Job offers for new locations are already available on the studio’s website –

Currently PCF employs nearly 500 people in Warsaw, Rzeszow, Lodz, Newcastle, New York, Chicago, Montreal, and in a remote work system. The studio works on several projects consecutively, including an expansion for Outriders Worldslayer, Project Gemini for Square Enix, Project Dagger for Take-Two Interactive, a new game in the self-publishing model, and two projects in the concept phase. In December PCF announced the acquisition of Incuvo, a studio from Katowice, Poland, which will be cooperating with the Group on a new project in VR technology.