Bulletstorm: full clip edition announcement

It’s been a while since the last blog post so let me give you a quick overview on what happened to People Can Fly. It was quite a ride!

We have worked on multiple games, wrapping up projects with Epic games and ramping up two internal games. We grew from almost 40 to more than 80 developers. We’ve been working hard and I want to thank all People Can Fly team members for what they’ve been able to accomplish. Today, I am proud that we can finally talk about it and show what we’ve done to gamers and funs around the world.

People Can Fly and Gearbox Publishing are pleased to announce Bulletstorm: Full Clip Edition as the critically-acclaimed shooter comes to PlayStation® 4, Xbox One, and PC on April 7, 2017 in stunning ultra-high resolutions! Updated with hi-res textures, increased polygon counts, sterling audio, smoother framerates, and running in up to 4K resolution on PC and PS4, this upgraded version of the game comes with all of the previously-released DLC along with all-new content. Also for the first time ever, players who pre-order the game will get the chance to play as the iconic Duke Nukem in Bulletstorm: Full Clip Edition.

Step into the boots of Grayson Hunt after a crash landing on an abandoned resort planet forces him to make a hard choice: survival or revenge. An exiled member of the elite assassin group Dead Echo, Grayson’s blind desire for vengeance finds his crew stranded on Stygia where he can finally confront the commander behind his betrayal—or get his team off the planet alive. Battle your way through throngs of Stygia’s mutated inhabitants, performing masterful kills throughout the single-player campaign—or one of 30 competitive score-challenge or 12 co-operative multiplayer maps—using Bulletstorm: Full Clip Edition’s unique “Skillshot” system that rewards you for executing the most creative and deadly kills imaginable.

Set to launch on PlayStation®4, Xbox One, and Windows PC on April 7,2017, Bulletstorm: Full Clip Edition is the definitive Bulletstorm experience, including:

  • All previously-released content including all maps, modes, and more on your favorite modern platform
  • New Overkill Campaign Mode where you can blast your way through the campaign by starting with an unrestricted arsenal of weapons and Skillshots
  • Five brand-new levels for the score-based Echo Mode, where you can showcase your skills
  • Improved presentation featuring updated models, environments, and animations all running at a smoother framerate than ever before
  • Fast-paced gunplay with unique kick, slide, and leash combos
  • Newly remastered audio effects
  • The option to play through the entire Bulletstorm: Full Clip Edition campaign as Duke Nukem, featuring a fully rerecorded script and brand-new lines from the original voice of Duke, with your pre-order

For the latest news on Bulletstorm: Full Clip Edition, follow us on Twitter (@Bulletstorm) and “Like” the Bulletstorm Facebook page!

People Can Fly is Back

Studio formerly known as Epic Games Poland returns to independence, with new Unreal Engine-powered projects already underway

June 24, 2015 – Epic Games and People Can Fly today have announced the Warsaw-based team’s return to its original name, memorable logo and roots as an independent game studio.

Ownership of the company, which had been rebranded as Epic Games Poland in 2013, has returned to the local leadership to reflect the team’s desire to create their own games, a move Epic supports.

Studio director Sebastian Wojciechowski continues to lead People Can Fly. The studio is actively contributing to Unreal Engine 4 and Epic’s upcoming game, Fortnite, and is also using the engine for an entirely new unannounced game.

Epic Games Founder and CEO Tim Sweeney said, “We’ve been honored to work with this brilliant group of programmers, artists and designers throughout their history: first as a partner using the Unreal Engine, then as a studio within Epic, and now once again as an independent company.”

“We, as a People Can Fly team, are extremely excited about new possibilities ahead of us,” said Wojciechowski. “We’re going to work on a new game, while continuing to partner with Epic and use UE4. We’re grateful to Tim and the whole Epic team for our long and successful collaboration.”

People Can Fly made its mark on the game industry with the hit Painkiller series more than a decade ago. The team began working with Epic in the early Gears of War days, and went on to ship Bulletstorm and Gears of War: Judgment. People Can Fly has also contributed to Epic’s more recent games, including Infinity Blade III, Fortnite, Unreal Tournament and other unannounced projects.

For more information, visit peoplecanfly.com.

Press contacts

Sebastian Wojciechowski
People Can Fly
sebastian.wojciechowski@peoplecanfly.com

Steve Hahnel
47 (for Epic Games)
shahnel@fortyseven.com