AI Programmer

We are looking for an AI Programmer, able to expand AI systems provided by UE4, as well as create new robust solutions. This person will also work with artists and designers on behavior of high variety of non-player characters, bringing to life memorable enemies (including bosses!) of all shapes and sizes.



Expert in C++ and object-oriented programming with a strong 3D math background

Minimum 3 years of software engineering experience

Experience in programming movement, navigation, and decision-making AI

Game designer’s creativity

Keen analytical mind

Ability to write solid, reliable, efficient code

High work ethic

Passion for games


Preference to applicants with

Unreal Engine 4 knowledge

Shipped title experience

Experience working on a mod/title on the Unreal Engine

Performance and optimization skills

BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)




Senior Animator

People Can Fly is looking for a Senior Animator skilled at creating both realistic and stylized motion for in-game characters (humanoid, creature, or machine). You will be creating high quality content utilizing both hand key animation and motion capture data, developing animations that support gameplay and visuals, implementing and iterating on animation assets in game, collaborating with team to create dynamic, player centric experience, troubleshooting and solve animation issues with all departments and organizing and prioritizing animation tasks.



A minimum of 3 years’ professional experience as an animator in film, TV, or games

Shipped AAA game title experience

Strong understanding of the principles of animation and character anatomy

Facial animation and lip-syncing

Excellent organizational, communication, and time management skills

Able to take direction and implement feedback

Ability to think outside the box to come up with more efficient techniques

High work ethic and self-motivated

Passion for Games


Preference to applicants with

Artistic skills: story boarding, figure study, gesture drawing, 2D animation, illustration and painting

Technical skills: rigging, scripting, proficient in Maya and Motionbuilder

Familiarity with Unreal or similar game engine