Senior VFX Artist

People Can Fly is looking for an experienced Senior VFX Artist.

 

This person will be responsible for:

Creating ambient environment effects that enhance mood, tell a story, and make the world feel alive

Working with the designers to create effects for scripted events and story moments

Creating gameplay effects that make the world feel exciting, and that give the player necessary gameplay feedback

Working with the lighting department to create atmosphere, a sense of depth in the scene, and to reinforce the color palette.

Creating high-fidelity effects for cinematics and marketing material

Innovating new techniques for next-gen hardware, and work with the engineers to expand the vfx toolset

Analyzing the scene for performance issues, and ensure all effects are built in the most efficient way possible

Using every tool at your disposal to create effects for the game (traditional particles, pixel shaders and vertex shaders for animated materials, baked physics simulations, stock animation, etc.)

 

Qualifications

A critical eye for the timing, animation, and motion of real world objects and visual effects

Experience with a variety of techniques and tools for creating vfx animation (standard particle systems, fluid sims, physics sims, etc.)

An understanding of the constraints of real-time vfx is critical.

Experience creating pixel and vertex shaders

Ability to create all source art needed for vfx (textures, geometry, flipbooks, normal maps, vector field textures,  etc.)

Desire and knowledge of how to push our effects and editing tools further

Ability to collaborate with Artists, Designers, and Programmers to work through artistic and technical challenges.

Ability to think outside the box to come up with more efficient techniques

High work ethic and self motivated

Passion for Games

 

Preference to applicants with

At least 4 years of video game industry experience in a related position

Experience working with Unreal Engine is a plus

HLSL shader creation experience is a plus

Texturing, modeling, skinning, animation, or lighting experience is a plus

Shipped-title experience

 

Language

English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)

AI Programmer

People Can Fly is looking for an AI Programmer, able to expand AI systems provided by UE4, as well as create new robust solutions. This person will also work with artists and designers on behavior of high variety of non-player characters, bringing to life memorable enemies of all shapes and sizes.

 

Qualifications

Expert in C++ and object-oriented programming with a strong 3D math background

Minimum 3 years of software engineering experience

Experience in programming movement, navigation, and decision-making AI

Game designer’s creativity

Keen analytical mind

Ability to write solid, reliable, efficient code

High work ethic

Passion for games

 

Preference to applicants with

Unreal Engine 4 knowledge

Shipped title experience

Experience working on a mod/title on the Unreal Engine

Performance and optimization skills

BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)

 

Language

English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)