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People Can Fly updates strategy, will focus on self-publishing. the group’s goal is to generate cumulative revenues of at least PLN 3.0 billion In 2023–2027

People Can Fly updates strategy, will focus on self-publishing. the group’s goal is to generate cumulative revenues of at least PLN 3.0 billion In 2023–2027

Warsaw, 31 January 2023

  • The management board of PCF Group S.A. has adopted a development strategy update for the company and the People Can Fly group. Most of the games from the group’s portfolio will be developed in the self-publishing model. In the management board’s opinion, in the longer term this may be much more profitable than the model of cooperation with publishers carried out to date. The group’s strategic goal is to generate at least PLN 3.0 billion in cumulative revenues in 2023–2027.
  • The company plans to further reinforce its game development teams. The main shareholder of PCF Group also intends to introduce an incentive program under which key employees and contractors will obtain the right to acquire the company’s shares constituting up to 4.13% of the current share capital, without diluting the existing shareholders. This will occur under the condition that the group earns a cumulative EBITDA in 2023–2027 of PLN 1.5 billion.
  • To implement the new strategy, the company plans to raise proceeds from a new issue of shares worth about PLN 205–295 million.

“Two years after our IPO, we can state that all our short-term strategic goals have been achieved or exceeded,” said Sebastian Wojciechowski, CEO of People Can Fly. “We have expanded our production teams and signed on world-class professionals, from creative directors to developers. They are the elite of the gaming industry. Many of them have collaborated with the most admired studios, creating games that have won acclaim among players and achieved commercial success. We also conducted an internal transformation, from our method of working on projects to global reinforcement of support structures. We have the resources, experience and knowledge to work effectively on several projects simultaneously. Since our debut on the Warsaw Stock Exchange, our teams in North America have begun work on two entirely new games from the AAA segment, with attractive target groups, which today are in the pre-production phase.”

In the last two years the group also successfully completed work on the Outriders game and the expansion Outriders: Worldslayer, in cooperation with the publisher Square Enix. Moreover, the group greatly strengthened its development teams—in numbers and competencies—among other things thanks to the acquisition of new teams in the United States, Canada, and Poland. There are now over 600 people working in the group, as compared to 280 at the end of 2020.

Vladimir Makarychev, Head of Publishing at People Can Fly, commented: “The company has also built up knowledge, skills, and resources to successfully self-publish games. We are now ready to bring our games to gamers entirely on our own. We have no doubt that in the longer perspective, this may be a much more profitable business than the model to date of cooperating with publishers. Self-publishing a game gives us greater control over the development process, choice of the optimal monetization model, and shaping the marketing, sales and distribution strategy. Self-publishing obviously also allows the developer to retain a larger percentage of the sales revenue. We are aware that this model carries greater risk, but we can mitigate the risk by diversifying the portfolio of games and developing multiple games simultaneously.”

People Can Fly is currently working on seven projects at various stages of advancement. The game code-named Project Thunder for virtual reality (VR) platforms, developed by the group subsidiary Incuvo, will be launched later in 2023. Incuvo is also working on Green Hell VR, which launched last year on the Oculus Quest 2, Oculus Rift and Pico platforms and PC, and this year is slated for release on further VR platforms (HTC and Sony). Meanwhile, four games from the AAA segment are now in the pre-production phase. The company plans to release three of them—Project Dagger, Project Bifrost and Project Victoria (each developed by a separate team)—in the self-publishing model, with launches planned for 2025–2026. And the launch of the game code-named Project Gemini, which People Can Fly is developing in the work-for-hire model with the group’s long-time publisher, Square Enix, is planned for 2026. Another game in the People Can Fly pipeline is Project Red, currently at the concept/ideation stage.

According to Satoko Jenkins, CFO of People Can Fly, “The company’s strategic aim is to generate cumulative revenue in 2023–2027 of at least PLN 3.0 billion. We strongly believe that the rescaling of PCF’s business as a result of implementation of the strategy will bring a significant increase in value for shareholders.”

People Can Fly will continue to collaborate with reputable partners using the work-for-hire model on selected projects, if attractive opportunities for such cooperation arise. These arrangements provide financial stability for the company, with room to experiment and innovate, and if the projects breakeven, generate additional financial benefits.

The key principles of the People Can Fly strategy also include expansion of development teams and raising their professional qualifications, while maintaining high employee retention and satisfaction and the unique organizational culture.

The main shareholder of PCF Group, Sebastian Wojciechowski, also intends to introduce an incentive program in which key employees and contractors will obtain the right to acquire shares of the company not exceeding 4.13% of the current share capital, without diluting the existing shareholders. This will occur in particular on the condition that the group generates a cumulative EBITDA of PLN 1.5 billion in 2023–2027. Half of the shares offered in the program will be allocated to eligible individuals after exceeding 80% of the target cumulative EBITDA, and the other half along with the increase of the cumulative EBITDA until the target level is reached, when 100% of the offered shares will be allocated to eligible employees or contractors of the group.

These shares will be offered at the highest of the following prices:

  • The price of the company’s shares on the Warsaw Stock Exchange on the date of allocating the shares to the eligible individual (understood as the date of signing the agreement between the eligible person and the main shareholder);
  • The price per share for institutional investors from the company’s IPO in 2020;
  • The price per share determined for the purpose of the new share issue.

The main shareholder’s lock-up period (except for shares earmarked for the incentive program or purchased after the IPO) will be extended until the end of 2027, except for strategic and tender offer transactions.

For implementation of the new strategy, the company plans to raise funds from a new issue of shares in the amount of approximately PLN 205–295 million. It will be conducted as a private subscription (not requiring publication of a prospectus), directed exclusively to qualified investors or investors taking up shares for a total value of at least EUR 100,000. The final number and price of the offered shares will be determined through an accelerated bookbuild.

The company plans to allocate the proceeds entirely towards completion of the Dagger, Bifrost and Victoria projects, by expanding the development teams to a level appropriate to the specific stages of development of those games.

Relevant resolutions on the planned increase in the company’s share capital, excluding the existing shareholders’ pre-emptive rights, will be submitted to a vote during the extraordinary general meeting of the company convened for 28 February 2023.

In addition, for the purpose of implementing the new strategy, the company intends to use its own cash, operating funds generated by the company, and other available sources of financing, which will not dilute shareholder ownership.

PCF Group has also published selected estimated financial results of the group for 2022:

  • Sales revenue: PLN 170 million
  • EBITDA: PLN 48.5 million

The company plans to publish the full annual report for 2022 on 27 April 2023.

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People Can Fly was founded in 2002 and is one of the pioneers on the market for shooter games in Europe, and one of the top three most experienced Polish developers of games from the AAA segment. People Can Fly has developed such games as Painkiller (launched in 2004), Bulletstorm (2011), Gears of War: Judgment (2013) and Outriders (2021).

There are currently over 600 people working in the group, two-thirds of them in Europe and one-third in North America, of whom 400 are game developers.

The shares of PCF Group, which owns the People Can Fly studio, have been listed on the Warsaw Stock Exchange since December 2020.

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Disclaimer

This document has been prepared by PCF Group S.A. with its registered office in Warsaw (“PCFG”) to provide a general overview of the PCFG Group (“PCFG Group”) through a set of selected highlights. It is purely informational and does not purport to be a complete analysis of the PCFG Group’s financial condition. All information contained herein speaks only as of its date and therefore this document will not be revised, updated or rewritten to reflect any changes in circumstances subsequent to its date.

This document should not be construed as a recommendation or advice regarding an investment opportunity, or as an offer to purchase or sell any securities or financial instruments or to participate in any business venture of the PCFG Group.

While all reasonable care has been taken in preparing this document, PCFG does not warrant the accuracy and completeness of its contents, especially if any of the source materials on which they are based are found to be incomplete or not fully reflecting the relevant facts. Anyone looking to make an investment decision in respect of any financial instruments issued by the PCFG Group is advised to rely on information disclosed in PCFG’s official reports, written and published in accordance with applicable laws which are a reliable source of information about the PCFG Group. Statistical data or information about the market in which PCFG or the PCFG Group or its companies operate, used in this document, has been obtained from public sources or as from sources indicated in the document and has not been subject to additional or independent verification.

Neither PCFG nor any member of its governing bodies, any employee, associate or adviser involved in the work on this document or any entity of the PCFG Group, shall be held liable for the consequences of any decisions taken on the basis of or in reliance on information contained in this document, or resulting from its contents or any use hereof. Furthermore, this document is not to be regarded as a representation or commitment made by any of the persons mentioned above.

Although this document and descriptions contained herein may include forward-looking statements, in particular “objectives, ambitions, planned”, some of them referring to our expected financial results, they are not profit forecasts and may not be construed as such. The forward-looking statements contained herein are subject to a range of both known and unknown risks, uncertainties and other factors (some of them beyond PCFG’s control) that may cause the actual results, levels of business or achievements of the PCFG Group and PCFG to differ materially from those anticipated in this document, including the expected financial results described herein. This document may include information or financial indicators that have not been audited, reviewed or otherwise assessed by an external auditor.

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Satoko Jenkins joins PCF Group S.A. as new Chief FInancial Officer

Satoko Jenkins joins PCF Group S.A. as new Chief FInancial Officer

Satoko will be responsible for supervising PCF Group’s global financial operations and providing strategic consultancy to the CEO, other top-level managers, and other studio’s stakeholders as well as supporting the execution of PCF’ new, ambitious strategy.

The changes to the structure of PCF Group’s Finance Department team are a result of the company’s dynamic growth, especially in North America, where People Can Fly studio already has a third of its headcount and intends further expansion. Satoko’s addition to the team is also an important step in the implementation of PCF’s highly ambitious plans to grow its self-publishing competencies.

I strongly believe that Satoko’s extensive experience will help us to achieve both global business goals and every Aviator’s satisfaction from the way financial matters are being handled on the day-to-day basis at PCF” says Sebastian Wojciechowski, CEO at People Can Fly.

Prior to joining PCF, Satoko was a CFO at Capcom EMEA, where she played a key role in driving growth. She also held financial positions at The Walt Disney Company, where she gained experiences across different business functions.

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