Designer
People Can Fly is looking for a Designer. This person will be responsible for focusing on game mechanics and maintaining global gameplay balance, proactively identifying workflow issues and offering solutions, imagining, envisioning and devising new approaches, concepts, models, designs and processes, collection and processing of player data and feedback to inform project-wide decisions, working with the Game Director to support the creative vision, long-term design goals, and maintain the quality of the game’s design and content, working with producer to determine tasks and schedules and collaborating on game design documentation, writing proposals and final docs for all aspects of the game’s design.
Qualifications
Able to communicate and lead with well written and constructed design documentation, and on one to one situations.
Excellent theoretical knowledge of game design practices.
An in depth understanding of major elements of game design.
The ability to communicate well across disciplines; excellent verbal and written skills.
Strong problem solving and trouble-shooting skills.
Excellent creativity and demonstrated ability to generate innovative concepts, mechanics and ideas.
Demonstrable success in creating compelling and fun game play, scenarios and encounters.
Self-motivated, hard worker with a team-focused attitude and ability to both give and take feedback and criticisms.
Experience designing multiplayer and/or single player gameplay
Ability to think outside the box to come up with more efficient techniques
High work ethic and self motivated
Passion for Games
Preference to applicants with
Experience working (rapid prototyping) with Unreal Engine is a plus
A strong familiarity with online mode and matchmaking design as they apply to console gaming is a plus
Shipped-title experience
Language
English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)