Level Designer
People Can Fly is looking for a Level Designer. This person will be responsible for blocking out and building levels, and be ready to heavily iterate on them (playtest and provide/implement feedback). You will cooperate with the visual/meshing department to make sure the levels are up to the highest visual quality while retaining the gameplay and fun as well as with the design and code teams on making maps as fun as they can be, and integrating any and all new features into the levels built. You will have a full level ownership – from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization – until it ships.
Qualifications
Experience in level design – both practice and theory (chokepoints, routes, lines of sight, engagement distances)
3+ Years of professional level design experience
At least one successful shipped game on PC or console
Ability to work well within a team, good communication skills
Self-motivation and ability to prioritize and deliver best quality work on deadlines
Ability to process, understand and implement feedback
High work ethic and self motivated
Passion for Games
Preference to applicants with
UE4 knowledge
Passion for first person/third person shooters
Language
English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)