Lighting Artist
People Can Fly is looking for a Lighting Artist.
This person will be responsible for:
Creating compelling lighting that set up mood, tells story, and makes coherent world
Assistance for level designers with lighting support to achieve their goals
Design and deliver light objects and IES textures
Creating dynamic lighting that brings life to environment
Collaborate with FX department to create atmospheric, 3D scenes with use of right color palette and other meaningful artistic choices
Creating high-end lighting for cut-scenes
Innovating new techniques for next-gen hardware and work with engineers to expand the required tool-set
Analyzing the scene for performance issues, ensure all lights are as optimal as possible
Working with the Tech/Engine department to fix technical lighting issues
Qualifications
A critical eye for environment depth from lighting point of view
Experience with a variety of techniques and tools that helps to achieve lighting goals
An understanding of performance of current console generation
Ability to create all content needed for lighting (textures, IES, HDR maps, materials, scripts, etc.)
Ability to work with artists, designers, and programmers to work through artistic and technical challenges
Experience with generating light-maps, baked lighting
Follow Unreal Engine technical news
High work ethic and self motivated
Passion for games
Preference to applicants with
At least 2 years of video game industry experience in a related position
Experience working with Unreal Engine is a plus
Shipped-title experience
Language
English language skills