People Can Fly is looking for an Senior Asset Artist. This person will be responsible for constructing aesthetically groundbreaking environments that match engrossing and rich gameplay experiences.
Experience in all aspects model creation workflow (Model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments with use of all new techniques)
Experience with industry-standard software packages for 3D modeling, highpoly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents)
Ability to think outside the box to come up with more efficient techniques
High work ethic and self-motivated
Passion for Games
Preference to applicants with
Experience creating photorealistic set pieces, props, textures, and materials on next gen console platforms.
Ability to show examples of top notch props and textures made for next gen console games.
Skilled at balancing art quality and performance in the game engine
Experience working with Unreal Engine is a plus
Shader programming experience is a plus
English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)