Level (Environment) Artist

People Can Fly is looking for an Level (Environment) Artist. This person will be responsible for constructing aesthetically groundbreaking environments that match engrossing and rich gameplay experiences.



Experience in all aspects of the environment creation workflow (asset modeling and texturing, architectural and environment design, world layout, set dressing, lighting, optimization, and everything in between.)

Experience creating high quality creative/visual aesthetics as well as technical knowledge

Experience with industry-standard software packages for 3D modeling, highpoly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents)

Ability to think outside the box to come up with more efficient techniques

High work ethic and self motivated

Passion for Games


Preference to applicants with

Experience working with Unreal Engine is a plus

Shader programming experience is a plus

Shipped-title experience