Technical Animator
We looking for a Technical Animator focusing on rigging characters.
Responsibilities:
Characters, Creatures and Props Rigging and Skinning
Implementing characters in Unreal Engine 4 including Cloth, Physics and Blueprints setups
Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets
Assisting with pipeline tools and working with engine and project leads on continuous improvement of those engine tools
Ability to provide clean assets or code within established systems and requirements
Qualifications:
Experience with Maya, specialising in rigging/skinning.
Ability to create tools and write scripts to help improve the animation pipeline
AAA Game industry experience with shipped title/s
Good understanding of anatomy and character movement.
Character Skinning with close attention to physical deformation
Physics simulation on cloth, hair and other physics items.
Excellent English Communication Skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets and documentation
Knowledge of current technology and trends in video games
Team Player
Preference to applicants with
Knowledge of facial rigs for games, television or film
Familiarity with Unreal Engine 4 art production pipelines
Python Scripting Experience
Modeling and Animation Experience
Language
English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)