1. This will be a Demo, NOT a Beta.

2. It is entirely free. No purchase or pre-order required.

3. The demo will be available on the following Platforms: PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, PC (Steam & streaming with NVIDIA GeForce NOW).

4. The download size for the demo will be: PC: Minimum 24GB (possibly more after decompression) Consoles: Minimum 22GB (possibly more after decompression).

5. Crossplay will be available in the demo, but it will be in beta form and will need to be manually enabled via your settings.

6. Our Discord has been set up with plenty of Looking-ForGroup voice channels in case you’re looking to party up with any other players in particular.

7. There is no time limit, either for playing or for accessing it prior to launch. The demo is also planned to remain live beyond launch.

8. The demo includes the game’s prologue & opening chapter. This means that gear & enemies that you come across will be the early game variants. The further you get in the full Outriders story, the more twisted, exotic and powerful both gear & enemies will become.

9. The demo includes all 4 classes and 6 character slots. This means you can try out every class without needing to delete any characters.

10. You will be able to transfer your progress if you play the main game on the same platform account (Platforms are PlayStation / Xbox / Steam) Progress will not transfer between the Demo on Steam and the Full Game on the Epic Store.


See You On Enoch! 


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People Can Fly and the University of Information Technology and Management in Rzeszów, Poland, establish a strategic partnership to co-create a specialized university course of Computer Game Design, support young talents, pursue joint projects and scientific research, as well as to develop the gaming industry in the region. 

“Our University has followed trends on the Polish and international job markets for a long time. This is how we expand our educational offer and seek attractive business partners for particular lines of education. Today, the University of Information Technology and Management starts its cooperation with the Polish game developer People Can Fly.

“The main purpose of our agreement is to join forces in creating a specialized course of Computer Game Design with PCF as the official Partner. The students will have access to substantive support from the studio staff and an opportunity to expand their skills at workshops and lectures conducted by PCF professionals. The University will work hand in hand with PCF on new projects intended to increase the visibility and boost the significance of the gaming industry in the region”  says Professor Andrzej Rozmus, PH.D., Vice-Rector of the University of Information Technology and Management in Rzeszów.

We have been present in Rzeszów for three years and we would like not only to emphasize this presence but also to strengthen the local gamedev. Our cooperation with the University is a token of our commitment: we hope that it will become a multi-thread and long-term alliance. Both parties are willing to give it a practical dimension: we will be inviting the best students to hone their skills in PCF Rzeszów.” says Mateusz Kirstein, head of the People Can Fly studio in Rzeszów. 

Game Design is an undergraduate course at the Computer Graphics and Multimedia Production faculty. The students learn to release their potential, use state-of-the-art labs as well as professional equipment and software. They also have the opportunity to develop their first game in the students’ GameDev studio. 

Further cooperation of the University with the PCF experts will help the graduates prepare for their future professional career – in Poland but also anywhere in the world. 

Click HERE, to read more about the Computer Game Design course. 

Learn more about UIT&M in Rzeszów: