Paintball on Świder river – People Can Fly integration party

What better way to help people bond than a party? From 7-9 September 2018, the entire team travelled to beautiful Otwock,  near Warsaw, in order to spend some quality time together. This was a great opportunity for the new and old studio members alike to get to know each other better.

Despite everyone’s strong passion for work and their love for games, we know that physical activity is as a key part of the team’s wellbeing. We decided our trip would achieve team-building and fitness goals by having a survival theme.

Rolling, rolling, rolling on the river

The weather was beautiful as we set off at noon on Friday. Straight after lunch at the hotel, we headed to the magnificent Świder River to face the challenge of the rapids! There was a mixture of fun and fear, especially for those who were kayaking for the first time. The river was kind to us on the day, giving us a thrilling yet safe experience on the water.

The team were great, keeping to all safety requirements and showcasing their masterful teamwork abilities. It’s no wonder that the team can create such amazing virtual worlds by working together, as they’d shown in a completely new context.

It was then time to party – after spending time drying off first! The bowling alley was our next destination, for bowling is an excellent activity to foster support and encourage success. Everyone had a wonderful time, whether they were proficient at bowling or not! Win or lose, the time spent in good company was the real success to be found here.

Boom! Headshot!

We love shooters. But you probably already know that because you’ve played our games. We made Bulletstorm: Full Clip after all!

So what better entertainment could there be for first-person shooter masters than paintball? Divided into teams, the mission objective was to collect as many colourful “frags” as possible while avoiding getting shot by the opposing teams! The whole afternoon was spent dodging paintballs and exploring themed buildings in the forest arena. We won’t reveal who won, because for us, what counts the most is healthy competition. But in the People Can Fly team, everyone is a winner.

Rock On, Rock Out

In the evening, it was finally time to sit in front of a screen again. But this time, the keyboard and mouse had been replaced by guitars and drums! We fulfilled some childhood dreams of becoming a rock star as we jammed to Rock Band. We unearthed some hidden singing talents among the developers!

Rock Band is practically a must-have during every gamer meeting, so we couldn’t miss it during our integration as well.

Going back home

We were sad and happy at the same time when the weekend came to a close. We made some fond memories, and the skills learnt and developed will be taken back with us to the studio as we continue to work on providing world-class games with a world-class team. Whether it is paintballing or kayaking, coding or designing, we can be motivated and able to achieve the very best results.

People Can Fly Opens Two new Studios in the UK and Poland

People Can Fly is happy to announce the expansion of its development teams, with the opening of two new studios; People Can Fly UK based in Newcastle, UK and second studio in Poland, People Can Fly Rzeszow.

Opened in September 2017, the Newcastle studio aims to bring UK expertise into the team, with former Ubisoft staff and veteran developers bringing a wealth of knowledge to the studio.

Northern Design Centre, home of PCF Newcastle

A popular and vibrant city, Newcastle is the northern hub of video games development in the UK, with other AAA studios such as Ubisoft Reflections and Sumo, a wide range of indie developers, and local Universities such as Teesside, Newcastle and Northumbria hosting a variety of top flight games courses.

Working alongside the main PCF Warsaw studio and PCF UK is the recently opened Rzeszów studio with around 30 developers that worked on Sniper: Ghost Warrior franchise.

People Can Fly Rzeszów Team

Rzeszow is a growing gaming hub in the southern part of Poland, with many game studios, technical universities that offer gaming and VR courses, and a strong community of gaming enthusiasts.

Since People Can Fly became an independent studio again, our ambition has been to build a team of talented and experienced developers that can develop the best AAA games. We decided in 2017 to open a new studio in Newcastle, the UK, to attract not only local talent, but also to attract the best developers within the UK. We want this team to grow to 20-30 developers within the next 12-18 months. When CI Games decided to restructure its operations, we immediately decided to open a new studio in Rzeszów to allow those great developers to keep on working together as a team, and to contribute to the game we’re working on. Our intention is to give both new studios, in Newcastle and in Rzeszów, the opportunity to work on features or part of the game independently from the Warsaw team – says Sebastian Wojciechowski, CEO, People Can Fly.

All three studios and over 150 developers are currently working on a new IP, a AAA shooter developed alongside Square Enix.

People Can Fly are currently hiring for a variety of roles, in all locations. For more information and to view all available positions, please go to the website: peoplecanfly.com/career

 

Information on People Can Fly

Established in 2002, People Can Fly is known for recent titles such as Gears of War: Judgment (published in 2013) and Bulletstorm – an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011. The studio made its mark on the shooter genre with its award-winning Painkiller series of games for PC and Xbox prior to shipping Epic’s Gears of War for PC. On April 7th, People Can Fly launched its newest game – Bulletstorm: Full Clip Edition.