People Can Fly is Back

Studio formerly known as Epic Games Poland returns to independence, with new Unreal Engine-powered projects already underway

June 24, 2015 – Epic Games and People Can Fly today have announced the Warsaw-based team’s return to its original name, memorable logo and roots as an independent game studio.

Ownership of the company, which had been rebranded as Epic Games Poland in 2013, has returned to the local leadership to reflect the team’s desire to create their own games, a move Epic supports.

Studio director Sebastian Wojciechowski continues to lead People Can Fly. The studio is actively contributing to Unreal Engine 4 and Epic’s upcoming game, Fortnite, and is also using the engine for an entirely new unannounced game.

Epic Games Founder and CEO Tim Sweeney said, “We’ve been honored to work with this brilliant group of programmers, artists and designers throughout their history: first as a partner using the Unreal Engine, then as a studio within Epic, and now once again as an independent company.”

“We, as a People Can Fly team, are extremely excited about new possibilities ahead of us,” said Wojciechowski. “We’re going to work on a new game, while continuing to partner with Epic and use UE4. We’re grateful to Tim and the whole Epic team for our long and successful collaboration.”

People Can Fly made its mark on the game industry with the hit Painkiller series more than a decade ago. The team began working with Epic in the early Gears of War days, and went on to ship Bulletstorm and Gears of War: Judgment. People Can Fly has also contributed to Epic’s more recent games, including Infinity Blade III, Fortnite, Unreal Tournament and other unannounced projects.

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Press contacts

Sebastian Wojciechowski
People Can Fly

Steve Hahnel
47 (for Epic Games)

We are back!

Today, just a moment ago, we announced that the People Can Fly team returns to its original name, memorable logo and roots as an independent studio. We – as the People Can Fly team – are excited about the new possibilities ahead of us as we work on a new game as well as continue to partner with Epic and Chair.

So what happened? It was a long process that started just after we launched our last game – Gears of War: Judgment. Since then we have been engaged in multiple game and engine related projects. We’ve worked on Fortnite, UT and Infinity Blade III, sample games and GDC Kite Demo, and many, many more. And we had a good time! Working with talented people at Epic and Chair, working on brand new UE4 and seeing how this amazing technology has been developing and reaching its maturity, creating tons of stuff for games and engine is awesome but we felt we needed and wanted more.

The desire to create our own game, to dive into the game development process that starts in your head, through concepts and design ideas, realized in prototypes and finally in the game, to inspire each other every minute, to create and iterate, was stronger than all the benefits of being a part of Epic group. We are lucky that Tim Sweeney as well as Epic’s board and its executive team members are fair and honest people and allowed us to reach for our dreams. Moreover, in parallel to working on our new game, we continue to partner with Epic and use UE4 so we couldn’t be happier! For those who may have forgotten about us – we were the team behind Painkiller, Gears of War and Bulletstorm. Our DNA is AAA shooters and we’ve just started a journey to bring you our new game. So please stay tuned!