Sound Engineer

We are looking for a Sound Engineer with previous games industry experience in AAA segment. The role also demands a substantial amount of implementation via the game’s implementation tools. All applications must include a quality show reel of original work.


Core Responsibilities:

Create sound effects using custom recordings and library material to generate original audio. Design, create, edit, convert, implement and manage large volumes of audio content.

Knowledge of recording techniques, foley sound creation and on location recording. Ability of performing field recording and foley if needed.

Responsibility for several audio sub disciplines (e.g. Environmental audio, physics audio etc.) Creative autonomy around these areas shall be given to candidate.

Responsibility for audio output of studio, acting as an audio resource for all media that need sound work.

Production of linear audio for cinematics and promotional material.

Audio play-testing (on target platforms) and audio quality assurance.  Identifying, prioritizing, reporting and resolving audio bugs/issues.


Essential Skills & Experience:

Experience using core UE4 audio implementation solutions such as Blueprints logic; the SoundCue editor; the Sound Class and Passive Sound Mix system; the Map Editor; the Animations Editor, etc. You are comfortable editing map geometry in UE4, adding Ambient Actors, Audio Volumes, etc.

High level of familiarity with audio software such as Reaper, Nuendo, Sound Forge, Wavelab various plugins to produce solid, cutting edge sound design.

Experience working on X360/Xbox One/PS3/PS4 platforms.

Working knowledge of Perforce, JIRA, Agile methodology

Meeting production deadlines and schedules.

Working effectively and using experience and knowledge to improve interactions between audio and other disciplines.

This is mainly sound design position although there may be some music editing involved therefore ability to play instrument would be an additional asset.



English and/or Polish language skills (everyone in our studio speaks English, but Polish is commonly used language)


Format of application:

We would like to see a current CV and a show-reel consisting of movies, where a single one is not longer than ~2:00 in length. These will show in-game footage featuring the candidate’s work. We will provide a sound design test for chosen candidates.