Associate Lead Asset Artist

People Can Fly is looking for an Associate Lead Asset Artist. We expect you to lead the team of 5 asset artists and deliver a top quality models by yourself.

 

This person will be responsible for:

Managing a team of artists, keeping the team on track and motivated

Creating top notch 3d assets along with environment textures and parts of game environments

Facilitating communication, providing feedback (incl. Lead Asset Artist, Technical Art Director and Art Director) and solving technical challenges

Cooperating with different people from different departments to achieve a coherent look and feel for the whole game that assets are used in

Developing new techniques that push the quality and performances we can achieve

Working with graphics programmers and technical artists to support the development of new systems and techniques

Providing artistic and technical feedback

Working with production team on tasks assignment and a team schedule

 

Qualifications:

3+ years of experience in developing assets models as a Senior Asset Artist or Associate Lead Asset Artist

Shipped game title experience (credits in at least 3 AAA titles as at least an Asset Artist)

Lead by example and hands-on style of management

Leadership skills and ability to schedule a team

Full understanding of the asset art pipeline and to work with other departments to create efficiencies

Ability to create photorealistic set pieces, props, textures, and materials on next gen console platforms

Ability to adapt to, and innovate, new styles and techniques

Very good knowledge of industry-standard software packages for 3D modeling, highpoly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents)

Shader programming experience and working with Unreal Engine is a plus

High work ethic and self-motivated

Passion for Games

 

Language

English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)

 

Our offer:

Personal development opportunities and possibility to work in a multicultural environment

Work in a creative team with people full of passion for what they do

Private health care including dental treatment & MultiSport card

Business trips and integration events

Comprehensive assistance in relocation

Sound Engineer

We are looking for a Sound Engineer with previous games industry experience in AAA segment. The role also demands a substantial amount of implementation via the game’s implementation tools. All applications must include a quality show reel of original work.

 

Core Responsibilities:

Create sound effects using custom recordings and library material to generate original audio. Design, create, edit, convert, implement and manage large volumes of audio content.

Knowledge of recording techniques, foley sound creation and on location recording. Ability of performing field recording and foley if needed.

Responsibility for several audio sub disciplines (e.g. Environmental audio, physics audio etc.) Creative autonomy around these areas shall be given to candidate.

Responsibility for audio output of studio, acting as an audio resource for all media that need sound work.

Production of linear audio for cinematics and promotional material.

Audio play-testing (on target platforms) and audio quality assurance.  Identifying, prioritizing, reporting and resolving audio bugs/issues.

 

Essential Skills & Experience:

Experience using core UE4 audio implementation solutions such as Blueprints logic; the SoundCue editor; the Sound Class and Passive Sound Mix system; the Map Editor; the Animations Editor, etc. You are comfortable editing map geometry in UE4, adding Ambient Actors, Audio Volumes, etc.

High level of familiarity with audio software such as Reaper, Nuendo, Sound Forge, Wavelab various plugins to produce solid, cutting edge sound design.

Experience working on X360/Xbox One/PS3/PS4 platforms.

Working knowledge of Perforce, JIRA, Agile methodology

Meeting production deadlines and schedules.

Working effectively and using experience and knowledge to improve interactions between audio and other disciplines.

This is mainly sound design position although there may be some music editing involved therefore ability to play instrument would be an additional asset.

 

Language:

English and/or Polish language skills (everyone in our studio speaks English, but Polish is commonly used language)

 

Format of application:

We would like to see a current CV and a show-reel consisting of movies, where a single one is not longer than ~2:00 in length. These will show in-game footage featuring the candidate’s work. We will provide a sound design test for chosen candidates.