QA Tester

People Can Fly is looking for a QA Tester. You will be responsible for supporting developers (programmers, designers, artists) during every step of AAA production development, creating and maintaining test cases and test plans and producing detailed bug reports and assisting with management of the bug database to reflect the current state of projects.

 

Qualifications

2+ years working experience as a professional QA Tester/Technician (not in linguistic testing)

Compliance experience for consoles: Xbox One and PS4

At least one complete product cycle as tester

Knowledge of PC and consoles

Understanding of and experience with all areas of game testing

Knowledge of QA methodologies to ensure the highest possible quality and maximum efficiency

Solid understanding of gameplay mechanics

Ability to remain focused on given tasks for prolonged time periods; attentiveness to small details

Curiosity and strong will to study and understand the underlying game mechanics that result in glitches

Resistance to stress and ability to withstand time pressure

Great teamwork and communication skills

High work ethic and self-motivated

Passion for Games

 

Preference to applicants with

Experience working with Unreal Engine

Experience working with bug-tracking tools, preferably JIRA

Experience in game development: Design, Tech or Scripting

 

Language

English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)

Level Designer

People Can Fly is looking for a Level Designer. This person will be responsible for blocking out and building levels, and be ready to heavily iterate on them (playtest and provide/implement feedback).  You will cooperate with the visual/meshing department to make sure the levels are up to the highest visual quality while retaining the gameplay and fun as well as with the design and code teams on making maps as fun as they can be, and integrating any and all new features into the levels built. You will have a full level ownership – from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization – until it ships.

 

Qualifications

Experience in level design – both practice and theory (chokepoints, routes, lines of sight, engagement distances)

3+ Years of professional level design experience

At least one successful shipped game on PC or console

Ability to work well within a team, good communication skills

Self-motivation and ability to prioritize and deliver best quality work on deadlines

Ability to process, understand and implement feedback

High work ethic and self motivated

Passion for Games

 

Preference to applicants with

UE4 knowledge

Passion for first person/third person shooters

 

Language

English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)