Senior Technical Artist

People Can Fly is looking for a Senior Technical Artist. You should have a combination of strong creative/visual aesthetics and technical knowledge (the job is roughly a 50/50 split in these areas).  You should also be experienced in every aspect of the content creation pipeline, as well as be able to think outside the box to come up with techniques that work better or faster. Your goal will be to attack the more complex issues, and to help the other artists with technical hurdles they might be having.

 

Responsibilities

Material Creation. Making materials for characters, environment assets, effects etc, anything that is overly complex or technical

Level Work. Often the TA does a pass on a level where fog, lighting, color grading and fx are tweaked and new features are added

Optimization. Use diagnostic tools to examine the current content and identify areas for improvement.

Tools Development. Work with programmers on developing new features. Mock up features in external programs or tweak shader code, give feedback to programmers, and experiment with features as they add them.

Content creation. Sometimes new art assets are required to be tweaked so modeling and texturing skills are helpful

 

Qualifications

Extensive experience working the Unreal Engine especially with Blueprints, Material editor, and Matine

Advanced Maya knowledge

Experience in all aspects of creating a game content

Experience with various software packages including Photoshop, Zbrush/Mudbox

Max Scripting and HLSL or shader programming experience is a plus

Scripting and plug-in writing skills with Maya plus Python or C++ is a plus

Language

English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)

 

Technical Designer

People Can Fly is looking for a Technical Designer. This person will be responsible for creating player’s interaction with the world and enemies. It will be your responsibility to iterate on mechanics you introduce into the game and cooperate with animation, sound, GFX and programming departments to make sure those mechanics are fun and engaging while representing highest visual and audio quality. You will have a full ownership of a produced feature – from the concept and paper design, through the prototyping phase, scripting, iteration, debugging, optimization – until the game is shipped.

 

Qualifications

Experience in game design – both practice and theory (paper design and implementation

Experience with visual scripting systems or other experience with programming and scripting languages

3+ Years of professional game design/scripting experience

At least one successful shipped game on PC or console

Ability to work well within a team, good communication skills

Ability to prioritize and deliver best quality work under tight schedule

Ability to process, understand and implement feedback

High work ethic and self motivated

Passion for Games

 

Preference to applicants with

UE4 knowledge

Passion for first person/third person shooters

 

Language

English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)